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THE WORK / NOTHING PAY

Less searching. More certainty.

A Nothing-inspired payment experience connecting card control, everyday payments and spending context. An independent product design concept.

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Nothing PayMobile app · Concept

Project overview.

Nothing Pay explores how a wallet can feel coherent with a Nothing phone while keeping the selected card, payment action and transaction status clear. The design study documents the design rationale and 35 screen states.

THE PEOPLE

Nothing phone owners who move between payment cards and want a readable record of everyday spending.

THE SCOPE

Product UX/UI, information architecture, card setup, payment feedback, spending insights and a visual component system.

THE STATUS

Design concept.
UX/UI and interaction design.

The problem.

Everyday payment tasks need clear answers: which card is selected, whether the payment is ready, and whether it has finished. When card identity and transaction status compete with secondary information, the next step can become harder to recognise. A transaction list also needs context to make spending patterns understandable.

The solution.

Bring the selected card and payment actions into focus, then give each state a distinct role. Card setup offers scan, manual, bank-linking and virtual-card routes, with review before confirmation. A dedicated payment result shows the amount and status, while period-based Insights organise spending before revealing transaction detail.

A few priorities.
A clearer direction.

Three priorities that guide the experience.

01

A visible default.

Keep card identity, recognisable last digits and a route to controls together.

02

A distinct finish.

Pair the payment result with its amount and a clear next action.

03

Context before detail.

Show period, total and categories before an optional breakdown.

A place for everything.
A clearer way through.

The main areas of the experience, organised around the tasks people need to complete.

01

Home

Selected card, payment shortcuts, recent transactions and rewards.

02

Cards

Card switcher, controls, scanning, manual entry, bank linking and virtual cards.

03

Pay

Readiness, positioning guidance, a demo action and confirmation.

04

Insights

Today, weekly and monthly views, categories and transaction detail.

05

Profile

Account tools, rewards, security, notifications and preferences.

The experience,
in context.

Explore the project views. Select any image for a larger view without leaving this page.

Cards — active and locked states
Add a card — choose, scan or enter
Details and review — credit and debit cards
Insights — monthly and weekly spending
Activity — transactions and notifications
User flow — the connected payment experience

Character in the details.
Clarity throughout.

Dot-matrix display accents with Manrope in the presentation. The app screens retain their original typography.

Canvas#08090B

Surface#202125

Signal#F24843

Primary text#F6F6F5

Secondary text#8E9097

Designed with intent.
Open to learning.

The study separates published brand evidence from design inference. Owner interviews and task sessions remain proposed. A provisional persona and a six-week plan are illustrative, not completed research.

  • Add a card and identify it in the wallet.
  • Make a demo payment and explain the status.
  • Find a transaction and interpret a spending period.
  • Locate card and security controls.

Independent concept; not an official Nothing product. Payments, bank connections and verification are simulated. Production authentication, declines and recovery require further design.

[ NEXT PERSPECTIVE ]

FORME

Everyday, considered.

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