Make shared costs visible.
Keep bill details and flexible shares understandable before saving.
Bills, chores and all the little things. One shared space to make living together feel a little lighter.
Explore the experience ↓Roomies brings shared expenses, chores, groceries and household plans into one mobile space. Designed for housemates in India, the concept includes a local interactive prototype with 36 screens.
Housemates coordinating shared spending, changing schedules and the everyday work of keeping a home running.
UX strategy, mobile interface design, shared-home journeys, visual identity and a local interactive prototype.
Design concept.
UX/UI and interaction design.
Shared living creates coordination work that can disappear between group chats, private lists and informal reminders. Housemates need to understand what they owe, who owns a task, which groceries are being picked up and what has changed. Different schedules and split preferences make that shared context especially important.
Bring expenses, chores, groceries and household plans into one mobile space. Pair each shared action with a responsible person and a visible state. Allow bill details and shares to be reviewed before saving, make chore ownership explicit, connect grocery claims with shopping lists and keep changes in a shared activity history. Payments remain external to the prototype.
Three priorities that guide the experience.
Keep bill details and flexible shares understandable before saving.
Make task ownership and changes visible to the whole household.
Connect grocery claims, shared plans and activity history.
The main areas of the experience, organised around the tasks people need to complete.
Overview, activity and quick actions.
Expenses, splits, receipts, bills and balances.
Assignments, rotation and time away.
Shared lists, claims and shopping runs.
People, plans, repairs, polls, essentials and move-out review.
Explore the project views. Select any image for a larger view without leaving this page.
Plus Jakarta Sans, rounded line icons, pill controls and calm surfaces establish the product’s visual language.
Primary blue#3D5AFE
Mint#C8E9DF
Peach#FFDAC7
Lavender#DCE3FF
Warm paper#F7F6F2
The study includes four hypotheses and two illustrative proto-personas, not interviewed participants. Interviews, a household diary and task-based usability sessions are proposed to test fairness, ownership, grocery duplication and shared context.
A local design prototype. Payments happen outside Roomies. The settlement screen is an empty state; no measured reduction in reminders or household conflict is claimed.